3D Motive Sci Fi Modular Floor Workflow

Discussion in 'E-Books & Tutorials' started by BetterRhyme, Apr 25, 2012.

  1. BetterRhyme

    BetterRhyme Guest

    [​IMG]
    3D Motive Sci Fi Modular Floor Workflow-HELL | ISO | 914 MB

    Starting with the normal map baking process in 3ds Max, we'll create a color and specular map using Photoshop, use selection masks created with Render to Texture, set up a material for the floor piece, and finally add some lights and decals when we put it all together inside of UDK. With lots of great tips and practical hands on techniques, this video serves as a great workflow tutorial for high quality game assets. Please note though, this video will not cover modeling topics.

    [​IMG]

    Code:
    http://xxxxxxxx.net/10glvkcbuc09.html
    http://xxxxxxxx.net/j6y9j5f7cu1p.html
    http://xxxxxxxx.net/rkcc4v0b2lx9.html
    or
    http://shareflare.net/download/61431.66504c9d5ab369b2af9b6344a364/3dmotive.Scifi.Modular.Floor.WorkflowHELL.part1.rar.html
    http://shareflare.net/download/47835.43b6415638f0ec9414bed2a5dbc6/3dmotive.Scifi.Modular.Floor.WorkflowHELL.part2.rar.html
    http://shareflare.net/download/06885.0028b64a1c0135bb22cb5f163b1e/3dmotive.Scifi.Modular.Floor.WorkflowHELL.part3.rar.html
     

Share This Page