NitroFlare Captivate Projects: Building Elearning Games With Anastasia McCune

Discussion in 'E-Books & Tutorials' started by warezluan, Nov 17, 2015.

  1. warezluan

    warezluan Active Member

    Aug 9, 2015
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    Captivate Projects: Building Elearning Games With Anastasia McCune
    Size: 878MB | Duration: 2h 50m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 48KHz 2ch
    Genre: eLearning | Level: Intermediate | Language: English​

    The idea of "gamification" in elearning is exciting, but how do you implement gamification principles into actual courses? Adobe Captivate can help you implement game-like features that can make the learning experience feel like a real adventure. Here Anastasia introduces gamification principles such as escape, time limits, and the element of chance, and shows how to build activities using each principle in Adobe Captivate. She'll use features that come with Captivate straight out of the box, including variables, advanced actions, and JavaScript integration. The finished activities can be taken away and used individually, but as a whole create a larger comprehensive project. Either way, Captivate developers will end up with working examples they can use to make their projects more dynamic and engaging.

    Topics include:
    * Using JavaScript and Captivate together
    * Creating timed activities
    * Adding an element of chance with a random number generator
    * Using random question slides
    * Tracking activity and score with advanced actions
    * Utilizing Captivate 9's new knowledge check questions

    [b]Download From NitroFlare[/b]
    [b]Download From xxxxxxxx[/b]

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