NitroFlare CGCookie - Fundamentals of UI Design

Discussion in 'E-Books & Tutorials' started by kocogi, Nov 4, 2015.

  1. kocogi

    kocogi Active Member

    May 29, 2012
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    CGCookie - Fundamentals of UI Design
    MP4 | Video: h264, yuv420p, 1920x1080 30fps | Audio: aac, 44100 Hz, 2 ch | 306MB
    Genre: eLearning | Language: English

    In this course we'll take a look at building a simple menu system to teach you the fundamentals of how UI works within Unity. The User Interface, or UI for short is incredible important for relaying information to players. Creating a menu with text, images, and buttons will help us to understand how everything works and how we can make a simple interactive element for the start of a fictional game. Next we'll look at input fields and toggles then finish off with a scrollable map. Things you'll learn in this course include:

    Understanding UI aspect ratios

    UI Text
    UI Images
    Interactive Buttons
    Scroll Rects
    Using Events with C#
    While this course does specialize in using UI elements there will be some brief instruction on using C# functions to create interactive buttons that will load a scene once clicked. By the end of this course you should have a great understanding on how to use the most common UI elements.

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