NitroFlare Creating a Node Based Editor in Unity 3D

Discussion in 'E-Books & Tutorials' started by kocogi, Sep 22, 2015.

  1. kocogi

    kocogi Active Member

    Joined:
    May 29, 2012
    Messages:
    17,043
    Likes Received:
    12
    Trophy Points:
    38
    [​IMG]
    Udemy - Creating a Node Based Editor in Unity 3D
    MP4 | Video: 1280x720 | 65 kbps | 48 KHz | Duration: 5 Hours | 477MB
    Genre: eLearning | Language: English



    Learn how to build your own custom Node Based editor directly inside of the Unity Editor, step by step.

    Game development requires the involvement of many different types of disciplines and people to complete. Often times the Game engine or software used to make the game, is very technical making it difficult for some disciplines to work efficiently in. This is where the creation of artist / designer tools come into play. As a unity developer, learning how to create Visual Editor Tools for artists and designers is crucial to the productivity of your game development production.

    This course will guide you through the process of developing your first visual node based editor that can be used for any sort of game development task. It will give you the underlying knowledge of saving out your nodes data, giving the user the ability to connect nodes, create nodes, and delete nodes. By the end of this course you will have a fully functional node based editor that you can extend to meet the needs of your game development project.
    readmore
    What are the requirements?

    You'll need a copy of Unity 3D
    Basic Understanding of C#
    Familiar with Unity and its interface

    What am I going to get from this course?

    Over 21 lectures and 4.5 hours of content!
    Learn to create a visual node editor in Unity 3D
    Learn to build custom Editor UI's with ease!
    Learn to build your own Custom Editor Windows in Unity 3D
    Understand how to create and save data created in your custom editor
    Actually understand how to create visual nodes in a custom editor that can be hooked up into other nodes to produce logic.

    What is the target audience?

    This course is intended for anyone wanting to create their own custom game tools and editors within the Unity 3D game engine. Having a basic understanding of C# in Unity is all you will need to take this course.
    If you are just starting out with Unity then it is recommended that you explore more of the C# language and understand how to create basic custom editors in Unity3D.
    Buy Premium From My Links To Get Resumable Support,Max Speed & Support Me
    Code:
    Download ( NitroFlare )
    http://nitroflare.com/view/49632720962E641/izeja.Creating.a.Node.Based.Editor.in.Unity.3D.part1.rar
    http://nitroflare.com/view/E857C4D9080857D/izeja.Creating.a.Node.Based.Editor.in.Unity.3D.part2.rar
    
    
    
    
    
    
    
    
    
     

Share This Page