NitroFlare Fundmentals of Texturing

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  1. kocogi

    kocogi Active Member

    May 29, 2012
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    Fundmentals of Texturing
    English | .MP4 | Video: AVC 1920x1080, 30 fps | Audio: AAC 96 Kbps 48.0 KHz | 539 MB
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    Textures are 2D images that are designed to influence a 3D model's appearance. Whether it's simply to add color to a model like one would paint a clay sculpture, or to govern a specific material attribute, textures can be generated and painted by hand with Blender's built-in tools.

    The texture process begins with addressing a model's UV coordinates. UVs are the mechanism by which a 2D image is transposed on to a 3D model. It's an art form in itself to layout these coordinates to maximize texel density (amount of texture pixels utilized) while minimizing stretching (disproportion between the model and its UV's).

    After UV's are established, textures can be painted by hand using a Wacom pen and tablet. Textures can also be generated by "baking" geometric data into image texture format. Alternatively textures can be painted with an external application and easily brought back into Blender.

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