NitroFlare Game Asset Creation: Stylized Wooden Crate With Joel Bradley

Discussion in 'E-Books & Tutorials' started by warezluan, Dec 5, 2015.

  1. warezluan

    warezluan Active Member

    Aug 9, 2015
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    Game Asset Creation: Stylized Wooden Crate With Joel Bradley
    Size: 455MB | Duration: 2h 17m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 48KHz 2ch
    Genre: eLearning | Level: Intermediate | Language: English​

    Game development often involves building a series of smaller assets that can be reused throughout the design. This project shows how to create a small wooden crate: an asset that can be used to populate a 3D environment, hide tokens and treasures, or be triggered to explode. Joel Bradley introduces the various tools and workflows in 3ds Max and Substance Designer for modeling and texturing low-polygon assets like this crate, for use in a real-time game engine such as Unreal Engine 4.

    Topics include:
    * Modeling the wood frame
    * Adding structural reinforcements
    * Creating nails with primitives
    * Unwrapping the wood and nails
    * Combining UV elements
    * Exporting the FBX file
    * Creating the shader in Substance Designer
    * Simulating weathering and edge wear
    * Importing the mesh in Unreal Engine
    * Applying the substance

    [b]Download From NitroFlare[/b]
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