NitroFlare Game Asset Production Pipeline in Unreal Engine

Discussion in 'E-Books & Tutorials' started by kocogi, Jan 8, 2016.

  1. kocogi

    kocogi Active Member

    May 29, 2012
    Likes Received:
    Trophy Points:
    Game Asset Production Pipeline in Unreal Engine
    Duration: 2hr 09m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 1.25 GB
    Genre: eLearning | Language: English

    In this series of tutorials we will discuss the pipeline for creating a static mesh game asset for Unreal Engine 4. We'll start out by discussing some general set up tips you should take note of before creating content for Unreal Engine 4.

    Then we'll jump into creating a game mesh based on a high poly mesh that we provide. Here we'll discuss how to quickly create a low resolution mesh and how to retopologize it with enough detail to capture our high resolution detail in a normal map. Then we'll learn how to UV our mesh and how to bake out the crucial maps for creating a high quality game asset.

    After that, we'll learn how to quickly create textures using dDo, a powerful procedural texturing software. Then we'll start to wrap up the tutorial by finalizing our asset with materials, collisions, and LOD's until we finally import the asset into Unreal Engine 4.
    Buy Premium From My Links To Get Resumable Support,Max Speed & Support Me
    Download ( NitroFlare )

Share This Page