NitroFlare Getting Messy with Debris for Games in 3ds Max

Discussion in 'E-Books & Tutorials' started by kocogi, Oct 4, 2015.

  1. kocogi

    kocogi Active Member

    May 29, 2012
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    Digitaltutors - Getting Messy with Debris for Games in 3ds Max
    1hr 18m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 1 ch | 795 MB
    Genre: eLearning | Language: English | Project Files Included

    In this series of tutorials we will be discussing several techniques for creating debris for games.

    We'll start out by learning how to utilize decals to create debris that may be too tedious to model and to place in a game environment. After that we'll learn a very simple technique for creating a trash bag that will be used in our large debris pile, which we'll create later in the course. Once that is finished we'll discuss why static assets are crucial for game environments and how we can prepare them for use in a game engine. Then we'll discuss assets that will use physics in the game engine and how we as the artist help in that technical workflow.

    To wrap up these lessons, we'll discuss how to easily create shattered glass using the MassFX system in 3ds Max.
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