NitroFlare Insights on Game Industry Start-Ups: John Romero

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  1. warezluan

    warezluan Active Member

    Aug 9, 2015
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    Insights on Game Industry Start-Ups: John Romero
    Size: 1.66GB | Duration: 1h 28m | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 48KHz 2ch
    Genre: eLearning | Level: Beginner | Language: English​

    John Romero is an award-winning game designer, programmer, and artist whose work spans over 150 games, including iconic games such as Wolfenstein, DOOM, and Quake. He's also a serial entrepreneur who has founded over 11 successful companies. In this interview, he gives advice on founding a gaming startup, from creating a business plan and finding investors to dealing with contractors and paperwork. John's insights are both inspirational and practical, filled with solid advice on starting a game company. For a different perspective on breaking into the game industry, check out the interview with John's wife and creative partner, Brenda Romero, in our Insights with a Game Designer course.

    Topics include:
    * Creating a business plan for a game design company
    * Registering a business
    * Understanding the costs of running a game company
    * Getting funding from publishers and investors
    * Keeping a game company going and growing
    * Handling payroll and HR
    * Hiring game development contractors
    * Developing original intellectual property (IP)

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