NitroFlare iOS Control Systems with Swift 2 or 1.2 and Sprite Kit

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  1. kocogi

    kocogi Active Member

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    Udemy - iOS Control Systems with Swift 2 or 1.2 and Sprite Kit
    MP4 | Video: 1280x720 | 61 kbps | 44 KHz | Duration: 7 Hours | 971 MB
    Genre: eLearning | Language: English

    A quick start guide to programming one of the hardest elements of any game, controlling your characters.



    This seven hour tutorial series has one main aim to it: give you a quick start guide to programming one of the hardest elements of any game, controlling your characters. Most programmers begin a new app by prototyping the controls. It's just a natural starting point for production, and it can be one of the biggest stumbling blocks for new developers. With a dozen example projects and 24 videos, you can start wherever you like and implement any of the control systems below...

    Accelerometer controls
    Simple touches, taps and swipes
    Rotation, pan, pinch, and long press gestures
    Path-based movements
    Aim and release slingshot style controls
    Directional pad controls
    Virtual joystick controls in a top-down flying game
    Virtual joystick controls in an isometric-viewed world
    Virtual joystick controls in a traditional side scroller/ platform world
    Attacking, jumping and double-jumping with virtual buttons
    This series was developed with Swift 1.2 and uses Apple's very own Sprite Kit game engine. While you master the control methods above, you'll also learn the basics of game development: animating texture atlases, creating classes for players and collision objects, working with physics, creating world nodes, and countless other nuggets of know-how for making an awesome game with Xcode.
    What are the requirements?

    Some prior familiarity with Swift or any programming language is preferred
    Have a Mac with Xcode 6.3 Installed
    What am I going to get from this course?

    Over 32 lectures and 6.5 hours of content!
    Programmably control characters using Swift 1.2 and Sprite Kit
    Get experience working with many SKActions
    Make a sprite follow a path.
    Control objects using the Accelerometer
    Use every type of gesture recognizer to move or rotate sprites
    Create a virtual joystick or directional pad to move a side scrolling, top down or isometric character
    Create an aim and release type world to slingshot a character
    What is the target audience?

    New Xcode programmers focused on game development using a Mac
    Buy Premium From My Links To Get Resumable Support,Max Speed & Support Me
    Code:
    Download ( NitroFlare )
    http://nitroflare.com/view/1CB250B60AE9BD4/8fh1e.iOS.Control.Systems.with.Swift.2.or.1.2.and.Sprite.Kit.part1.rar
    http://nitroflare.com/view/E5822BFCAB1D533/8fh1e.iOS.Control.Systems.with.Swift.2.or.1.2.and.Sprite.Kit.part2.rar
    
    
    
    
    
    
    
    
    
     

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