NitroFlare Physically Based Rendering in Substance Painter

Discussion in 'E-Books & Tutorials' started by kocogi, Aug 31, 2015.

  1. kocogi

    kocogi Active Member

    May 29, 2012
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    Physically Based Rendering in Substance Painter
    2h 25m | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 48KHz 2ch | 992 MB
    Genre: eLearning | Language: English |

    In this Substance Painter tutorial, we'll learn how to texture a 3D model from scratch using a physically based rendering (PBR) workflow. While the workflow in this tutorial is dedicated more to game assets, most of the techniques can be applied to any CG asset.

    We'll look at the steps required to create PBR textures from scratch. We'll start by using 3ds Max to setup our meshes. We'll then use Substance Painter to texture our model using different tools and techniques to create our texture maps in a non-destructive way.
    By the end of this Substance Painter training, you'll be able to master different techniques to work efficiently and easily texture your 3D models using PBR textures.

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