NitroFlare Pluralsight - Creating a Low-poly Game Building in Maya

Discussion in 'E-Books & Tutorials' started by kocogi, Aug 26, 2015.

  1. kocogi

    kocogi Active Member

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    Pluralsight - Creating a Low-poly Game Building in Maya
    Size: 263MB | Duration: 2h 19m | Video: AVC (.mp4) 1024x576 15fps | Audio: AAC 44.1KHz 2ch
    Genre: eLearning | Level: Intermediate | Language: English



    Throughout this tutorial, you will learn how to model and texture a building from the concept art stage to the final model. We will also learn how to quickly generate texture maps for a low-poly asset. When working as an environment artist in the games industry, you actually spend a lot of your time making individual buildings and props to fill in your level. By the end of this tutorial, you will learn some best practices for low-polygon modeling and texturing for games and be able to apply those to your work. Software required: Maya 2013, Photoshop 2014 CC.


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    Code:
    Download ( NitroFlare )
    http://nitroflare.com/view/D65FB0707674240/pmixt.Pluralsight..Creating.a.Lowpoly.Game.Building.in.Maya.rar
    
    
    
    
    
    
    
    
    
     

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