NitroFlare Random Procedural Level Creation in Game Maker Studio

Discussion in 'E-Books & Tutorials' started by kocogi, Jan 14, 2016.

  1. kocogi

    kocogi Active Member

    May 29, 2012
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    Udemy - Random / Procedural Level Creation in Game Maker Studio
    1 h | Video: AVC (.MP4) 1280x720 30fps | Audio: AAC 44.1KHz 2ch | 188MB
    Genre: eLearning | Language: English

    Game developers can use Game Maker Studio to create randomly / procedurally generated levels for RPGs and Roguelikes

    What are the requirements?

    Have a basic understanding of scripts in Game Maker, especially the syntax of the GML language. Learn at
    Also, and install the latest version of Game Maker Studio. The full version is not necessary, the free version will suffice.
    What am I going to get from this course?

    Over 10 lectures and 1 hour of content!
    Understand two methods of randomly generating environments in Game Maker Studio
    Be able to implement these methods yourself, in your own Game Maker Studio game.
    Have a basic understanding of how other games accomplish their look, and how their method of creating environments feeds into their design (Minecraft, Binding of Isaac, etc.)
    What is the target audience?

    This course is for users who are very confident with their basic skills in Game Maker Studio, who have an understanding of programming concepts such as loops and variables, as well as Game Maker-specific concepts such as tiles, and the way arguments are passed between scripts.
    This course is not for complete beginners to game design or Game Maker Studio's workflow

    More INfo

    Random / Procedural Level Creation in Game Maker Studio
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