NitroFlare Rigging a Cartoon Character in Maya With George Maestri

Discussion in 'E-Books & Tutorials' started by warezluan, Sep 25, 2015.

  1. warezluan

    warezluan Active Member

    Aug 9, 2015
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    Rigging a Cartoon Character in Maya With George Maestri
    Size: 634MB | Duration: 2h 34m | Video: AVC (.mp4) 1280x720 15&30fps | Audio: AAC 48KHz 2ch
    Genre: eLearning | Level: Intermediate | Language: English​

    Cartoon characters are known for their exaggerated movement, often created by squashing and stretching the character. In this course, George Maestri shows how to add cartoony squash and stretch to a rig in Maya. He shows how to use Maya's rigging tools to create stretchy joints, flexible torsos, and exaggerated facial expressions. Follow along to learn how to replicate these techniques and bring your own characters to life.

    Topics include:
    * Creating stretchy joints with expressions and the Node Editor
    * Adding spine stretch
    * Setting up IK/FK switching
    * Manipulating faces with blend shapes
    * Skinning the character
    * Creating controls for facial animation
    * Rigging the eyes
    * Testing the rig with a simple animation

    [b]Download From NitroFlare[/b]
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