NitroFlare Sculpt a Mech Head with ZBrush and Present it in Keyshot

Discussion in 'E-Books & Tutorials' started by kocogi, Sep 15, 2015.

  1. kocogi

    kocogi Active Member

    May 29, 2012
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    Sculpt a Mech Head with ZBrush and Present it in Keyshot
    Duration: 4h 30m | Video: h264, yuv420p, 1280x720, 15 fps | Audio: aac, 44100 Hz, 1 ch | 2.25 GB
    Genre: eLearning | Language: English | +Project files

    Learn to model this complex 3d asset and learn more about sculpting in ZBrush for games or film.

    In this series, we're going to jump into an introduction to creating a Mech Head in ZBrush. We'll initially use Dynamesh to create the foundational shapes before refining them and creating new polygroups within each subtool. We'll then extrude some of the polygroups to help create the plating on different parts of the mesh before using some alphas to create some smaller details over the model. We'll utilize the IMM brush particularly to add in elements to our Mech Head to finalize details. Lastly, we'll quickly drop the model into KeyShot for our final test renders.

    What am I going to get from this course?
    Over 23 lectures and 4.5 hours of content!
    Model a mech head or helmet inside of ZBrush
    Add quick materials to the object and render it inside of Keyshot[​IMG]
    Buy Premium From My Links To Get Resumable Support,Max Speed & Support Me
    Download ( NitroFlare )

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