NitroFlare Swift Design Patterns

Discussion in 'E-Books & Tutorials' started by kocogi, Oct 4, 2015.

  1. kocogi

    kocogi Active Member

    May 29, 2012
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    Udemy - Swift Design Patterns
    MP4 | Video: 1280x720 | 50 kbps | 44 KHz | Duration: 6 Hours | 382MB
    Genre: eLearning | Language: English

    Swift Design Patterns : Learn best practices of software design to provide flexible and reusable software solution

    Design and architecture of any software/solution provides the base and makes it flexible, extensible for future requirements. A good designed software/solution makes it easy to understand and maintain. Design patterns are known as best practices to design software for problems which are repeated in nature.

    This course "Swift Design Patterns" gives you understanding of all 23 patterns described in Gang Of Four book - "Design Patterns: Elements of Reusable Object-Oriented Software", by Gamma, Helm, Johnson and Vlissides.

    rl=#readmorerlEach pattern is explained in a simple way with intent, problem, solution and structure. Also the information of participants, collaboration, consequences and implementation are explained for each one. The pattern structure or example implementation of Swift source are explained to understand how it will be implemented in Object Oriented language Swift.

    The course also provides Swift source code of each pattern to understand it in better way. This helps in applying the variation on implementation to see how it can resolve some other implementation bottleneck. There are quizzes after Creational, Structural and Behavioral patterns to check your understanding.

    This course will help to understand the best practices for design and apply them to do the better design of software/solution in Swift.

    It will be good to have the Gang Of Four book - "Design Patterns: Elements of Reusable Object-Oriented Software", by Gamma, Helm, Johnson and Vlissides as a reference book for this course.

    Design Patterns Swift implementation source code is available to download.

    What are the requirements?

    Understanding of Object Oriented Concepts
    Basic understanding of UML
    Experience in Swift
    What am I going to get from this course?

    Over 66 lectures and 5.5 hours of content!
    Understanding of 23 design patterns described in GOF book
    Swift implementation understanding of each pattern
    Swift source code of each pattern
    50 Quiz questions related to all 23 patterns
    What is the target audience?

    Software Developers/Engineers
    Software Designers
    Software/Solution Architects
    Technical Managers
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