NitroFlare The Gnomon Workshop - Introduction to Maya 2016 Interface and Workflow with Eric Keller

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  1. mata00

    mata00 Active Member

    Jul 25, 2015
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    The Gnomon Workshop - Introduction to Maya 2016 Interface and Workflow with Eric Keller
    Duration 11h 6m Project Files Included MP4​
    Maya is the leading 3D Application in the game, visual effects, commercial, and broadcast industries. Maya's feature-rich toolset expands with every version and has been reorganized in this latest release.

    Whether you are new to using a 3D Computer Graphics package, are migrating from another 3D application or you are an experienced user who wants to see the newest features in action, the demonstrations in each chapter of this title will bring you up to speed on Maya 2016. Veteran visual effects artist and instructor, Eric Keller, takes Maya through the paces giving you in-depth descriptions of the interface and tools. Special emphasis is placed on modeling, texturing, animation and rendering while the demonstrations illustrate how the tools are best used in a professional workflow. Learn how to efficiently create, manipulate and organize hierarchies, objects, components and cameras. New modeling workflows are explored including the Modeling Toolkit and the new sculpting tools.

    The redesigned Hypershade, Color Management, UV texturing, and Render Options are explored and explained. You'll also learn how to optimize your workflow through interface customization.

    Navigation and Grid
    Tool box
    Maya Editing Windows
    The Node Editor
    Maya Menu Sets, Shelves, and Selection Masks
    NURBS, Polygons, and Curves
    Curves Menu
    Modeling with Curves
    NURBS modeling techniques
    Cutting up NURBS Surfaces
    NURBS Trim and Extrusion Techniques
    Polygon Basics
    Modeling a Barrel
    Smooth Mesh Preview, Crease Tool, and Subdividing Meshes
    Modeling with Booleans
    Mesh Actions
    Edit Mesh Menu Part 1
    Edit Mesh Menu Part 2
    Mesh Tools
    Quad Draw
    Maya Sculpting Tools
    Maya Sculpting Techniques
    Duplication Techniques
    Pivot Points and Snapping
    UV Texture Editor
    Texture Mapping
    Maya Projects
    Maya Cameras
    Animation Using the Graph Editor
    Animation Techniques
    Maya Deformers
    Custom Hotkeys, Shelves, and Marking Menus
    Software Rendering using mental ray
    The Render View Window
    Using Maya Lights
    Cover Image Rendering Breakdown

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