NitroFlare Udemy - 3D Programming with WebGL and Babylon.js for Beginners

Discussion in 'E-Books & Tutorials' started by kocogi, Sep 5, 2015.

  1. kocogi

    kocogi Active Member

    May 29, 2012
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    Udemy - 3D Programming with WebGL and Babylon.js for Beginners
    MP4 | Video: 1280x720 | 95 kbps | 44 KHz | Duration: 2 Hours | 540 MB
    Genre: eLearning | Language: English

    Upgrade your skills and become future-ready by incorporating 3D technologies in your web development belt

    Currently supported by all browsers, WebGL is a JavaScript API that allows you to render 3D images in the browser, without the use of plugins. Existing libraries such as Babylon.js make this process very easy and intuitive for developers with JavaScript knowledge.

    In this course you will learn the basic concepts of WebGL and how to program 3D web applications using Babylon.js. We'll follow a very practical approach so that you won't only learn to create really cool 3D scenes and animations, but also you'll learn how to use existing 3D models from Blender in Babylon.js apps, and how to incorporate Babylon.js apps into existing websites.

    By the end of this course, you'll have the basic tools to undertake innovative projects such as:

    3D games in the browser.
    Educational websites using 3D models (planetary systems, models of the human body, animals).
    3D data visualization.
    E-commerce stores that showcase 3D designs of the products they sell.
    Real estate websites where the visitor can walk in a 3D model of the house.
    Virtual reality projects.
    Concepts covered in this course:

    What is WebGL and how it works(*)
    Basics of 3D programming with Babylon.js
    Rendering scenes, meshes, materials, textures, lights
    Working with cameras
    Adding mobile support
    Representing a 3D solar system for educational apps
    Creating beautiful environments with skyboxes
    Exporting Blender models into Babylon.js applications
    Adding Babylon.js apps to existing websites
    *Native WebGL programming with the GLSL language is not included in this course. We want to focus only on technologies you can quickly incorporate in your existing workflow, and we believe there is no reason to learn GLSL unless you want to create your own WebGL framework, so we don't cover this technology in the course.

    What are the requirements?

    Students need to install a local web server to run the course examples
    A code editor (I'll be using Visual Studio Code)
    A web browser (I'll be using Google Chrome)
    What am I going to get from this course?

    Over 18 lectures and 2 hours of content!
    Create Babylon.js apps
    Understand the role of WebGL in current and future web development
    Use WebGL in their existing web development projects
    What is the target audience?

    This course is for people with basic JavaScript skills who want to learn what WebGL is and how to use it
    This course is NOT for people who don't know JavaScript

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