NitroFlare Udemy - Create Flappy Game Mechanics with Unity & PlayMaker

Discussion in 'E-Books & Tutorials' started by kocogi, Oct 16, 2015.

  1. kocogi

    kocogi Active Member

    May 29, 2012
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    Udemy - Create Flappy Game Mechanics with Unity & PlayMaker
    MP4 | Video: 1280x720 | 61 kbps | 44 KHz | Duration: 2 Hours | 264 MB
    Genre: eLearning | Language: English

    Learn to program the interactivity of a game like FlappyBird using Unity Physics and PlayMaker visual coding.

    This course is a gentle introduction to small interactive games like Flappy Birds or other classics. Instead of making a clone, we will only go through the game mechanics: flapping or jumping, gravity and collisions, using Unity Physics.

    The graphics will be deliberately crude: a white capsule and a few boxes. There are no textures, sprites, sounds or particle effects. We encourage you to make something of your own.

    You'll need to know the basics of Unity: creating GameObjects, navigating the 3D Window and adjusting components. We'll use the popular Playmaker extension from the Asset store, which is a visual coding system, providing a Finite State Machine implementation, requiring no custom scripting. We go through every step from scratch, although the final result can be downloaded as a package for you to study.

    If you need help in setting up PlayMaker, you can start with the bonus chapter in the end, which also points you to a free non-commercial version of PlayMaker, if you are an educational user, but the regular version has regular sales on the Unity Asset Store, so pay attention.

    So if you want to add some interactivity and make something fun, but don't know where to start, this is a good opportunity. And please share your results and make something unique.

    What are the requirements?

    This is not an introduction to Unity, so you should at least understand the basic concepts of GameObjects, Components, Scenes, Transforms and the Physics Engine
    You should have access to PlayMaker, an addition to Unity. No other software is required.
    What am I going to get from this course?

    Over 18 lectures and 1.5 hours of content!
    quickly develop small prototype games with the basic mechanics in place
    set up the basic mechanics for a small Flappy-like game
    understand the basics of PlayMaker in Unity
    react on object collisions
    manage the game progress with a basic Game Manager
    What is the target audience?

    This Unity course is meant for beginning game designers, who know how to use the Unity Basics, but want to apply PlayMaker, a visual programming system
    This course explains the game mechanics, but skips any art or imagery.
    This is not a course in custom C# or UnityScript programming.
    We keep everything rather basic, so you understand every step of the way.
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