NitroFlare Udemy - Create Foliage and Trees for Games or Film using SpeedTree

Discussion in 'E-Books & Tutorials' started by kocogi, Oct 4, 2015.

  1. kocogi

    kocogi Active Member

    May 29, 2012
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    Udemy - Create Foliage and Trees for Games or Film using SpeedTree
    MP4 | Video: 1280x720 | 57 kbps | 48 KHz | Duration: 3 Hours | 1.41 GB
    Genre: eLearning | Language: English

    Learn to create amazing grass, trees, bushes and more for your games or films using this powerful software!

    In this course, instructor Emiel Sleegers is going to walk us through the process of learning the SpeedTree-to-CryEngine pipeline while utilizing Maya as the middle-man 3d package for exporting. Here, he will be covering some basics such as bark, bush, and grass texture creation using Photoshop and nDo2, and from there jump right into using SpeedTree where he will teach us the basics of creating and generating different forms of foliage. Once that is complete, he will then cover the pipeline from bring out asset out of SpeedTree and into Maya, and then export out the meshes for use within the CryEngine where he will take those meshes, setup their materials, and finally demonstrate some quick examples of painting landscape meshes onto to terrain geometry.

    (Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

    More about the Instructor:

    Emiel Sleegers is a self-taught 3d artist currently residing in the Netherlands. He's been teaching himself 3D art for the past 3-4 years, and has worked as a freelance artist on numerous unannounced projects. He's a lover of all things 3d and enjoys sharing the knowledge he has obtained with others eager to learn.

    What are the requirements?

    CryEngine is demonstrated, but the lesson is applicaable to any pertinent game engine
    Maya is demonstrated, but can be used with any of the major 3d softwares
    What am I going to get from this course?

    Over 14 lectures and 2 hours of content!
    Create stunning foliage using SpeedTree
    Learn the basics of texturing grass, trees, bushes, and more as you learn how 3d foliage is made
    Learn to work with Maya and CryEngine as you setup the foliage in a game engine for a practical application
    What is the target audience?

    Intermediate-to-Advanced users who want to expedite the creation process of foliage for games and film
    Anyone new to SpeedTree looking to add it to their pipeline
    Buy Premium From My Links To Get Resumable Support,Max Speed & Support Me
    Download ( NitroFlare )

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