NitroFlare Udemy - Learn Rigging & Animation Techniques in Spine

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  1. kocogi

    kocogi Active Member

    May 29, 2012
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    Udemy - Learn Rigging & Animation Techniques in Spine
    MP4 | Video: 1280x720 | 56 kbps | 48 KHz | Duration: 5 Hours | 2 GB
    Genre: eLearning | Language: English

    Are you ready to take your animations to the next level? Learn everything you need to get started in Spine.

    Animation brings games alive. We believe creating great animation requires not only powerful software, but a powerful workflow. Spine is dedicated to 2D animation, providing an efficient workflow both for creating amazing animation and for integrating it into your games.


    Spine is an animation tool that focuses specifically on 2D animation for games. Spine aims to have an efficient, streamlined workflow, both for creating animations and for making use of those animations in games.


    Animation in Spine is done by attaching images to bones, then animating the bones. This is called skeletal or cutout animation and has numerous benefits over traditional, frame-by-frame animation:

    Smaller size Traditional animation requires an image for each frame of animation. Spine animations store only the bone data, which is very small, allowing you to pack your game full of unique animations.
    Art requirements Spine animations require much fewer art assets, freeing up time and money better spent on the game.
    Smoothness Spine animations use interpolation so animation is always as smooth as the frame rate. Animations can be played in slow motion with no loss in quality.
    Attachments Images attached to bones can be swapped to outfit a character with different items and effects. Animations can be reused for characters that look different, saving countless hours.
    Mixing Animations can be blended together. For example, a character could play a shoot animation while also playing a walk, run or swim animation. Changing from one animation to another can be smoothly crossfaded.
    Procedural animation Bones can be manipulated through code, allowing for effects like shooting toward the mouse position, looking toward nearby enemies, or leaning forward when running up hill.

    This course will take you step by step how to get the most out of your character by implementing basic and advance rigging techniques which will give you more animation functionality. You will learn proper ways to add vertices to your meshes and allow you to give your 2D characters a 3D feel.

    Easy to follow instructions for experienced and beginners. A full character rig is included with 6 different outfits for character customization. Take your game animations to the next level. Enroll today!

    What are the requirements?

    Copy of Spine Animation Software
    Copy of Rigging & Animation Techniques in Spine eBook + videos - Included
    Spine files which include rig and assets are NOT included. Please read the intro section below to see how to purchase the spine files needed for this course.
    What am I going to get from this course?

    Over 17 lectures and 4.5 hours of content!
    Learn basic rigging and animation techniques in Spine
    Rig your own 2D characters
    Animate your 2D characters
    Take your 2D animations and give them a 3D feel
    What is the target audience?

    2D Animators
    3D Animators
    Game Developers
    Buy Premium From My Links To Get Resumable Support,Max Speed & Support Me
    Download ( NitroFlare )

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