NitroFlare Udemy - Make a 2D Side Scrolling Action Game in Construct 2 HTML5

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  1. kocogi

    kocogi Active Member

    May 29, 2012
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    Udemy - Make a 2D Side Scrolling Action Game in Construct 2 / HTML5
    WEBRip | MP4/AVC, ~480 kb/s | 1280 x 720 | English: AAC, 63.3 kb/s (2 ch), 48.0 KHz | 667 MB
    Genre: Development / Game Development | Language: English | +Project Files

    "Game developers can use HTML5 and Construct 2 to create 2D side scrolling robot game with guns, a sword, and a shield In this course you will learn how to create a side scrolling 2D game with shields, a melee weapon, and a projectile weapon: Robot Assassin. You will create the game from scratch step-by-step using Construct 2 and HTML5."

    What you will learn here can serve as the building blocks for any action side-scroller that you may want to make.

    What you'll learn in this course:

    Importing and managing sprites and animations
    Creating game mechanics
    A progressive wave system
    Health and ammo bars
    Procedural object generation
    Various object behaviors
    Sounds and music

    Construct 2 is a great game engine which allows for rapid development using its powerful event sheet system.

    Throughout the lectures of this course, you will learn many important things for professional Construct 2 game development.
    Practice your newly acquired skills and make great games!

    What are the requirements?

    Students will need to have Construct 2 installed on their computer
    Although not necessarily required, previous game development experience is preferable.

    What am I going to get from this course?

    Over 13 lectures and 3 hours of content!
    Create a side scrolling 2D game with shields, a melee weapon, and a projectile weapon
    Create a fully functional quality HTML5 game compatible with desktop and mobile devices.
    Use Construct 2 to create commerical quality games.
    Take the assets provided to you for free at the end of the course to reskin and create your own game

    What is the target audience?

    Anyone who wants to learn Construct 2 should take this course.
    Anyone who wants to create HTML5 games should take this course.

    Section 1: Introduction
    Lecture 1 Introduction 02:11
    Section 2: Main Course
    Lecture 2 Overview and setup 18:50
    This lecture serves as an introduction and overview of the game Robot Assassin. The basic set-up for the project is covered.

    Lecture 3 Player movement, melee attack and door 16:30
    In this lecture, the virtual touch control input, player movement, borders, melee attack and the door intro animation are programmed.

    Lecture 4 Projectile attack.mp4 16:30
    In this lecture, the player's projectile attack and the bullet movement and spark effect are programmed.

    Lecture 5 Progressive wave system and crate pick-ups.mp4 15:10
    In this lecture, the progressive wave system, procedural crate object generator, create behaviors and effects, the health bar and the ammo bar are created.

    Lecture 6 Enemies 25:00
    This lecture covers the procedural enemy generator, which creates enemies at intervals based on the current wave. The enemy behaviors include following the player and executing an attack when they are at a certain distance. The enemy explosion is also created.

    Lecture 7 Shield, bullet collisions, player explosions and dark screen transition 21:20
    This lecture covers the rest of the components and behaviors in the game layout. The player's shield is added, the bullet collisions are programmed for both player and enemy bullets, the player explosions are programmed to follow the player and the dark screen transition is programmed to appear when the player loses their entire health.

    Lecture 8 Menus 18:50
    n this lecture, all of the game's menus are created and programmed.

    Lecture 9 Sounds, music and wrap-up 14:00
    In this lecture, the sounds and music are added and programmed and the game is wrapped up. This lecture concludes the functionality of the entire game.

    Section 3: Conclusion
    Lecture 10 Modifying certain values to achieve different effects 05:05
    In the final lecture, we observe how changing certain values can drastically change the feel and flow of the game. No new additions are made here, so this lecture is not required for building the game.

    Lecture 11 Summary of the course 00:43
    Section 4: Script, Assets and Extra's
    Lecture 12 Script 25 pages
    Use the script to help you follow along with our course.

    Lecture 13 Download the assets related to the course Text
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